This is the base class for an EasyRoads3D connection/crossing between roads.
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public bool Destroy()
Removes the connection object
public ERConnectionData[] GetConnectionData()
Returns the currently available connection data of the connection object
public Vector3 GetLocalConnectionPosition(int connectionIndex)
Returns the local position of connectionIndex
public Vector3[] GetLocalConnectionPositions()
Returns the local positions of all the connections of this connection prefab
public string GetName()
Returns the name of the connection object
public void SetPosition(Vector3 position)
Updates the position of the connection object
public void SetName(string name)
Updates the name of the connection object
public void SetRotation(Vector3 euler)
Updates the eulerAngles rotation of the connection object
public void UnConnect(int connectionIndex)
Removes the connection with the road object at connectionIndex.
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