1 00:00:00,000 --> 00:00:04,640 One way to think about the function E to the T is to ask what properties does it have. 2 00:00:04,640 --> 00:00:09,040 Probably the most important one, and from some points of view, the defining property, 3 00:00:09,040 --> 00:00:14,160 is that it is its own derivative. Together with the added condition that in putting 0 returns 4 00:00:14,160 --> 00:00:18,560 one, it's actually the only function with this property. And you can illustrate what this means 5 00:00:18,560 --> 00:00:24,240 with a physical model. If E to the T describes your position on a number line as a function of time, 6 00:00:24,240 --> 00:00:28,960 then you start at the number one. And what this equation is saying is that your velocity, 7 00:00:28,960 --> 00:00:34,960 the derivative of position is always equal to that position. The farther away from 0 you are, 8 00:00:34,960 --> 00:00:39,600 the faster you move. So even before knowing how to compute E to the T exactly, 9 00:00:39,600 --> 00:00:44,720 going from a specific time to a specific position, this ability to associate each position with a 10 00:00:44,720 --> 00:00:49,920 velocity paints a very strong intuitive picture of how the function must grow. You know that you'll 11 00:00:49,920 --> 00:00:55,200 be accelerating and at an accelerating rate with an all-around feeling of things getting out of hand quickly. 12 00:00:59,360 --> 00:01:04,800 And if you add a constant to that exponent, like E to the two times T, the chain rule tells 13 00:01:04,800 --> 00:01:09,520 us that the derivative is now two times itself. So at every point on the number line, 14 00:01:09,520 --> 00:01:14,480 rather than attaching a vector corresponding to the number itself, first double the magnitude 15 00:01:14,480 --> 00:01:20,400 of the position, then attach it. Moving so that your position is always E to the T, 16 00:01:20,400 --> 00:01:25,360 is the same thing as moving in such a way that your velocity is always twice your position. 17 00:01:25,520 --> 00:01:29,760 The implication of that two is that our runaway growth feels all the more out of control. 18 00:01:31,920 --> 00:01:38,560 If that constant was negative, say negative 0.5, then your velocity vector is always negative 0.5 19 00:01:38,560 --> 00:01:44,400 times your position vector, meaning you flip it around 180 degrees and scale its length by a half. 20 00:01:45,200 --> 00:01:49,440 Moving in such a way that your velocity always matches this flipped and squished copy of your 21 00:01:49,440 --> 00:01:54,400 position vector, you'd go the other direction, slowing down in an exponential decay towards 0. 22 00:01:56,320 --> 00:02:02,240 But what about if that constant was I, the square root of negative 1? If your position was 23 00:02:02,240 --> 00:02:08,160 always E to the I T, how would you move as the time T takes forward? Well, now the derivative 24 00:02:08,160 --> 00:02:13,520 of your position will always be I times itself and multiplying by I has the effect of rotating 25 00:02:13,520 --> 00:02:18,240 numbers 90 degrees. So as you might expect, things only make sense here if we start thinking 26 00:02:18,240 --> 00:02:24,400 beyond the number line and in the complex plane. So even before you know how to compute E to the I times 27 00:02:25,040 --> 00:02:30,720 you know that for any position this might give for some value of time, the velocity at that time 28 00:02:30,720 --> 00:02:36,160 will be a 90 degree rotation of that position. Drawing this for all possible positions you might 29 00:02:36,160 --> 00:02:41,200 come across, you get a vector field, where as usual with vector fields, you shrink things down 30 00:02:41,200 --> 00:02:47,280 to avoid clutter. At time T equals 0, E to the I T will be 1, that's our initial condition, 31 00:02:47,280 --> 00:02:51,440 and there's only one trajectory starting from that position where your velocity is always 32 00:02:51,440 --> 00:02:56,160 matching the vector that it's passing through, a 90 degree rotation of the position. It's when 33 00:02:56,160 --> 00:03:03,040 you go around a circle of radius 1 at a speed of 1 unit per second. So after pi seconds you've 34 00:03:03,040 --> 00:03:09,840 traced a distance of pi around, so E to the I times pi should be negative 1. After tau seconds 35 00:03:09,840 --> 00:03:16,960 you've gone full circle. E to the I times tau equals 1, and more generally E to the I times T 36 00:03:17,040 --> 00:03:21,680 equals a number that's T radians around this unit circle in the complex plane. 37 00:03:28,400 --> 00:03:33,360 Nevertheless something might still feel immoral about putting an imaginary number up in that 38 00:03:33,360 --> 00:03:38,240 exponent, and you would be right to question that. What we write as E to the T is a bit of a 39 00:03:38,240 --> 00:03:43,520 notational disaster, giving the number E and the idea of repeated multiplication, we more emphasis 40 00:03:43,520 --> 00:03:49,520 than they deserve. But my time is up, so I'll spare you the full rant until the next video.